"IT Student Built Online Games to Help Young People Become Cyber Smart"

In an effort to help educate high school kids about the cyber world, a student from RMIT Vietnam's School of Science, Engineering, and Technology (SSET) created cybersecurity games. Vietnam is one of Southeast Asia's most popular phishing targets. In the first month of 2022, there were 1,383 cyberattacks recorded in Vietnam, an increase of more than 10 percent from December 2021. Bachelor of Information Technology (IT) student La Tran Hai Dang was assigned the task of creating back-end content for the RMIT Centre of Digital Excellence (CODE) gamification workshop series, which aims to provide students with opportunities to practice simple personal cyber safety to reduce the risk of falling for phishing attacks. It took him about four months to bring the games to life. According to Dang, the games cover three major topics: phishing detection, brute-force hacking, and cyber risk. Players identify non-phishing emails, advertisements, websites, and text messages that are similar to what they encounter daily, such as through using e-wallets to purchase goods and services, testing the strength of their passwords on a 3-digit lock, and assuming the role of a student and making decisions to protect themselves from cyber risk during daily activities. Since the launch of the RMIT CODE gamification workshop series in May, more than 1,800 students from 12 cities and provinces in Vietnam have enjoyed playing Dang's games while preparing for an increasingly virtualized future. This article continues to discuss the cybersecurity games developed by Dang to prepare high school students prepare for the cyber world. 

RMIT University reports "IT Student Built Online Games to Help Young People Become Cyber Smart"

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